BCC Stars

BCC Textures

starsEX

Overview

Stars is an auto-animated star generator which can composite stars over a sky color or an image layer. This filter provides control over the size, density, movement and color of the stars, and allows you to add galaxies. Stars can also use the alpha channel in any other layer as a map layer, allowing you to create skies in which stars fill a pre-composed image or logo.

Function

Presets and Common Controls

BCC filters come with a library of factory installed presets plus the ability to create your own custom presets and preview them with the BCC FX Browser™.

BCC filters also include common controls that configure global effect preferences and other host-specific effect settings.

For more information about working with presets and other common controls, Click Here.

 

Selecting the Multiple Layer checkbox composites three layers of stars over one another. The star layers move at different speeds to create a sense of depth.

Pattern sets the position of the star map on the X and Y axis. Adjusting this parameter changes the random configuration of the stars.

The Move Type menu determines how the stars move.

  • Side moves the stars in the direction set by the Direction control.
  • Forward moves the stars forward, approaching the viewer. Forward is only functional when Multiple Layer is selected.
  • Backward moves the stars backward, away from the viewer. Backward is only functional when Multiple Layer is selected.

Speed sets the speed of the stars at which the stars move. Setting Speed to 0 creates a stationary effect. Increasing the Speed value makes the stars move more quickly.

Direction controls the stars’ direction of movement when Move Type is set to Side. The Direction setting represents the angle between the stars’ direction of motion and the vertical axis. Therefore, at a Direction value of 0, the stars move upward. At a Direction value of 90, the stars move to the right.

Density sets the density of the stars without affecting their size. Decreasing Density spaces the stars farther apart, whereas increasing Density packs stars closer together.

stars.density35 stars.density75
Density=35 Density=75

Maximum Size sets the maximum star size in the layer, and Minimum Size sets the minimum star size in the layer. The stars’ sizes fall in the range set by the Minimum Size and Maximum Size values. Therefore, creating a large discrepancy between the Minimum and Maximum Size values produces a wide range of star sizes. Setting the Minimum and Maximum Size values closer together produces more uniform star sizes.

Twinkle determines the degree to which stars flicker off and on as they move. Increasing the Twinkle value causes the stars to flicker more, whereas decreasing Twinkle causes the stars to flicker less.

The Lock to Scale X checkbox locks the Scale Y value to the Scale X value in order to preserve the aspect ratio of the star pattern. Deselect this option if you want to adjust the Scale X and Scale Y values independently.

Scale X sets the horizontal scale of the star pattern. Increase Scale X to stretch the stars horizontally.

stars.default stars.scalex.3000
Scale X=50 Scale X=3000

Scale Y sets the vertical scale of the star pattern. Increase Scale Y to stretch the stars vertically.

stars.default stars.scaley.3000
Scale Y=50 Scale Y=3000

The Sky Type menu chooses how the stars are composited.

  • Composite on Original composites the stars over the filtered layer.
  • Color composites the stars over the chosen Sky Color.
  • Alpha composites the stars over an alpha channel.

Star Color sets the color of the stars.

Sky Color sets the color of the sky background.

The Add Galaxies checkbox adds galaxies to the star pattern.

stars.default stars.galaxies
Add Galaxies off Add Galaxies on

Galaxy Density determines how closely the galaxies are packed together. Increasing the Galaxy Density value places galaxies closer together and adds more galaxies to the sky. Decreasing Galaxy Density moves galaxies further apart and adds fewer galaxies to the sky.

galaxy.density.15 galaxy.density.40
Galaxy Density=15 Galaxy Density=40

Galaxy Size determines the size of the galaxies. Increase the Galaxy Size value to create larger galaxies; decrease this value to create smaller galaxies.

galaxy.size.30 galaxy.size100
Galaxy Size=30 Galaxy Size=100

The Add Shining Stars checkbox changes some of the stars from round- to diamond-shaped.

stars.shiningoff stars.shiningon
Add Shining Stars off Add Shining Stars on

The Map Layer menu allows you to choose a layer in the timeline to use as mask for the effect. The stars conform to the opaque regions in the map layer’s alpha channel.

The remaining parameters affect only the map layer. If no map layer is chosen, adjusting these parameters has no affect.

If you select the Use Map Alpha checkbox, the filter uses the alpha channel in the map layer as it is, preserving the full range of transparencies. If this option is not selected, the filter uses the alpha channel in the map layer but treats each pixel as if it were either fully opaque or fully transparent. Pixels that are 50% to 100% opaque in the map layer luma channel are treated as 100% opaque (fully opaque), while pixels that are 0% to 49% opaque in the map layer alpha channel are treated as 0% opaque (fully transparent).

stars.maplayer stars.maplayeralphaoff stars.maplayeralphaon
Map Layer Luma channel Use Map Luma off Use Map Luma on

Density on Map Layer controls the density of the stars within the opaque regions of the map layer’s luma channel. Increasing this value packs the more stars in the region, while decreasing this value creates fewer stars in the region.

stars.alphadensity.25 stars.alphadensity.75
Density on Luma Layer=25 Density on Luma Layer=75

Blend adjusts the softness of the edges in the map layer’s alpha channel. Increasing this value softens the edges of the opaque areas in the matte.

stars.blend.25 stars.blend.50
Blend=25 Blend=50

Choke contracts or expands the edges of the opaque regions in the alpha channel. Positive Choke values expand the opaque regions, while negative Choke values contract them.

stars.choke.neg100 stars.choke.0 stars.choke.100
Choke= -100 Choke=0 Choke=100

Effect:
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