S_CloudsVortexGenerates a procedural noise texture twisting into a vortex. The Vortex Speed parameter causes the amount of vortex rotation to automatically animate over time.In the Sapphire Render category.
Inputs:
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Parameters:
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Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
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Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
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Mocha:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
-
Blur Mocha:
Default:
0,
Range:
0 or greater.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
-
Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
-
Invert Mocha:
Check-box, Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
-
Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
-
Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
-
Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
-
Shift Mocha:
X & Y, Default:
[0 0],
Range:
any.
Offsets the position of the Mocha Mask.
-
Bypass Mocha:
Check-box, Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
-
Show Mocha Only:
Check-box, Default:
off.
Bypass the effect and show the Mocha Mask itself.
-
Combine Masks:
Popup menu, Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
-
Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
-
Union:
Uses the area covered by both masks together.
-
Frequency:
Default:
2,
Range:
0.01 or greater.
The spatial frequency of the texture. Increase to zoom out, decrease to zoom in.
-
Frequency Rel X:
Default:
1,
Range:
0.01 or greater.
The relative horizontal frequency of the texture. Increase to stretch it vertically or decrease to stretch it horizontally.
-
Octaves:
Integer, Default:
6,
Range:
1 to 10.
The number of summed layers of noise. Each octave is twice the frequency and half the amplitude of the previous. A single octave gives a smooth texture. Adding octaves makes the result approach a fractal (1/f) noise texture.
-
Seed:
Default:
0.234,
Range:
0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.
-
Center:
X & Y, Default:
screen center.
The center of the vortex, in screen coordinates relative to the center of the frame. This parameter can be adjusted using the Center Widget.
-
Boiling Mode:
Check-box, Default:
off.
When enabled, the clouds will boil, or evolve, over time. This mode takes slightly more computation but usually looks better.
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Boil Details:
Default:
0.55,
Range:
0 to 1.
Increases or decreases the amount of fine detail in the clouds. Decrease to get a smoother look, increase to get a more high-frequency, noisy look. Only used when Boiling Mode is enabled.
-
Boil Speed:
Default:
1,
Range:
any.
Sets the speed of the cloud boiling. Zero gives no boiling at all. Only used when Boiling Mode is enabled.
-
Vortex Start:
Default:
72,
Range:
any.
The amount of vortex rotation, in approximate counter-clockwise degrees at the edge of the frame.
-
Vortex Speed:
Default:
30,
Range:
any.
The speed of the vortex rotation, in approximate degrees per second at the edge of the frame. If non-zero, the vortexing is automatically animated at this rate.
-
Inner Radius:
Default:
0.04,
Range:
0 or greater.
The radius from the center at which the vortexing is phased in. This can be used to reduce excessive distortion and aliasing at the very center of the vortex.
-
Angle Offset:
Default:
0,
Range:
any.
If non-zero, a rotation is combined with the vortex. Make negative to rotate the inner and outer regions in opposite directions.
-
Z Dist:
Default:
1,
Range:
0.001 or greater.
Scales the 'distance' of the image. Values greater than 1.0 move it farther away and make it smaller. Values less then 1.0 move the image closer and enlarge it.
-
Latitude:
Default:
30,
Range:
-80 to 80.
Positive latitude tilts the image down and negative tilts it up. Keep latitude in the range of around -35 to 35 degrees to avoid aliasing towards the horizon.
-
Brightness1:
Default:
1,
Range:
0 or greater.
Scales the brightness of Color1. Increase for more contrast.
-
Color1:
Default rgb:
[1 1 1].
The color of the 'brighter' parts of the texture. The colors of the result are determined by an interpolation between Color0 and Color1.
-
Color0:
Default rgb:
[0 0 0].
The color of the 'darker' parts of the texture.
-
Offset0:
Default:
0,
Range:
any.
Adds this value to color0. Decrease to a negative value for more contrast.
-
Scale Bg:
Default:
1,
Range:
0 or greater.
The source brightness is scaled by this value before being combined with the texture.
-
Combine:
Popup menu, Default: Screen
.
Determines how the texture is combined with the source image.
-
Clouds Only:
gives only the clouds texture with no source.
- Mult: the texture is multiplied by the source.
- Add: the texture is added to the source.
- Screen: the texture is blended with the source using a screen operation.
- Difference: the result is the difference between the texture and source.
- Overlay: the texture is combined with the source using an overlay function.
- Mult: the texture is multiplied by the source.
-
Clouds Only:
gives only the clouds texture with no source.
-
Mask Use:
Popup menu, Default: Luma
.
Determines how the Mask input channels are used to make a monochrome mask.
-
Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
-
Luma:
the luminance of the RGB channels is used.
-
Blur Mask:
Default:
0.05,
Range:
0 or greater.
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas. It has no effect unless the Mask input is provided.
-
Invert Mask:
Check-box, Default:
off.
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.
See Also:
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Clouds
CloudsPerspective
CloudsMultColor
CloudsColorSmooth
CloudsPsyko
WarpVortex
Sapphire Plug-ins Introduction