Sapphire Plug-ins for AVX2: DissolveGlare

S_DissolveGlare

Transitions between two input clips using animated glares. The clips dissolve into each other, and glares are added to the result. The glare size and brightness ramps up and down over the duration of the effect.

In the Sapphire Transitions category.


Inputs:

From: Starts the transition with this clip.

To: Ends the transition with this clip.

Parameters:

Load Preset: Push-button .
Brings up the Preset Browser to browse all available presets for this effect.

Save Preset: Push-button .
Brings up the Preset Save dialog to save a preset for this effect.

Dissolve Amount: Default: 0, Range: 0 to 1.
The transition ratio between the From and To inputs. A value of 0 gives only the From input and a value of 1 gives only the To input. By default this parameter automatically animates from 0 to 1 to perform a complete transition. The curve controlling this parameter can be adjusted for more detailed control over the timing of the dissolve. In the AVX1 version, Auto Trans must be disabled for this parameter to be used.

Dissolve Speed: Default: 3, Range: 1 or greater.
The speed of the dissolve between the From and To clips. When set to 1, the dissolve takes place over the entire duration of the effect. When set higher, the dissolve is shorter, although the edge rays ramp-up and ramp-down still takes the entire duration. Setting this to 10 can make the transition snappier and more like a flash-frame cut.

Size: Default: 2.4, Range: 0 or greater.
Scales the size of the glares.

Rel Height: Default: 1, Range: 0 or greater.
Scales the vertical dimension of the glares, making them elliptical instead of circular.

Style: Default: 0, Range: 0 or greater.
The style of glare to apply. Custom glare types can also be made, or existing types modified, by editing the "s_glares.text" file.

Convolve: Check-box,  Default: off.
Determines the method for applying the glares to the Background.

Threshold: Default: 0.5, Range: 0 or greater.
Dissolves are generated from locations in the source clip that are brighter than this value. A value of 0.9 causes dissolves at only the brightest spots. A value of 0 causes dissolves for every non-black area.

Threshold Add Color: Default rgb: [0 0 0].
This can be used to raise the threshold on a specific color and thereby reduce the dissolves generated on areas of the source clip containing that color.

Threshold Blur: Default: 0, Range: 0 or greater.
Increase to smooth out the areas creating dissolves. This can be used to eliminate dissolves generated from small speckles or to simply soften the dissolves. Increasing this may put more highlights below the threshold and darken the resulting dissolves, but you can decrease the Threshold parameter to compensate.

Brightness: Default: 3, Range: 0 or greater.
Scales the brightness of all the dissolves.

Scale Colors: Default rgb: [1 1 1].
Scales the color of the dissolves. The colors and brightnesses of the dissolves are also affected by the Source input.

Saturation: Default: 1, Range: any.
Scales the color saturation of the glare elements. Increase for more intense colors. Set to 0 for monochrome glares.

Rotate: Default: 0, Range: any.
Rotates the ray elements of the glares, if any, in degrees.

Rays Num Scale: Default: 1, Range: 0 or greater.
Increases or decreases the number of rays.

Rays Length: Default: 1, Range: 0 or greater.
Adjusts the length of the rays without changing their thickness.

Rays Thickness: Default: 1, Range: 0 or greater.
Adjusts the thickness of the individual rays.

Blur Glare: Default: 0, Range: 0 or greater.
The glare is blurred by this amount before being combined with the background.

Hue Shift: Default: 0, Range: -1 to 1.
Shifts the hue of the glare, in revolutions from red to green to blue to red.

Glare Res: Popup menu,  Default: Full .
Selects the resolution factor for the glares. Higher resolutions give sharper glares, lower resolutions give smoother glares and faster processing. This 'Res' factor only affects the glares: the background is still combined with the glares at full resolution.
Full: Full resolution is used.
Half: The glares are calculated at half resolution.
Quarter: The glares are calculated at quarter resolution.

Affect Alpha: Default: 0, Range: 0 or greater.
If this value is positive the output Alpha channel will include some opacity from the dissolves. The maximum of the red, green, and blue dissolve brightness is scaled by this value and combined with the background Alpha at each pixel.

Glare From Alpha: Default: 0, Range: 0 to 1.
Set to 1 to generate dissolves from the alpha channel of the source input instead of the RGB channels. In this case the dissolves will not pick up color from the source and will typically be brighter. Values between 0 and 1 interpolate between using the RGB and the Alpha.

Expand Borders: Check-box,  Default: off.
If enabled, transparent borders are added to the input image before processing. This allows the result to include soft edges beyond the original image size. When off, the effect only occurs within the frame and the result will retain an edge at the borders.
See general info for: Crop/Transform , Resolution , Clamp Output To Legal , Bypass Effect , and Reset .


See Also:

DissolveStatic
DissolveSpeckle
DissolveDiffuse
DissolveBubble
DissolveWaves
DissolvePuddle
DissolveVortex
DissolveBlur
DissolveDefocus
DissolveLuma
DissolveFilm
DissolveDistort
DissolveTiles
DissolveGlow
DissolveLensFlare
DissolveEdgeRays
DissolveGlint
DissolveGlintRainbow
Glare
Sapphire Plug-ins Introduction

List all effects with pictures

List all effects by name

List all effects with a brief summary

General User Info
What's New In This Version
Compatibility Notes
Loading a Plug-in
Color Management with OpenColorIO
Loading and Saving Presets
Designing Lens Flares and Glares
Using the Sapphire Effect Builder
Using Mocha in Sapphire
Resetting Parameters to Defaults
Online Documentation
About GPU Acceleration
About Motion Blur
About Matte Inputs
About Alpha Processing
About Angle Parameters
About Pixel Aspect Ratios
Customizing Plug-ins
Known Problems
3rd Party Licenses

Glow Effects
Glow
GlowAura
GlowDarks
GlowDist
GlowEdges
GlowNoise
GlowOrthicon
GlowRainbow
GlowRings
UltraGlow
ZGlow
Light Beams
Rays
EdgeRays
Streaks

LensFlares
LensFlare
LensFlareAutoTrack
LightLeak
Glints & Glares
Glint
GlintRainbow
Glare

Other Lighting
BokehLights
DropShadow
Flashbulbs
Light3D
SpotLight

AutoPaint & HalfTone
AutoPaint
Sketch
Etching
Brush:Oil
Brush:Chalk
Crosshatch
Cartoon
CartoonPaint
Posterize
HalfTone
HalfToneColor
HalfToneRings

Kaleidoscopes
Kaleido:Triangles
Kaleido:Squares
Kaleido:Diamonds
Kaleido:Oct
KaleidoPolar
KaleidoRadial
FlysEyeCircles
FlysEyeHex
FlysEyeRect
TileScramble
Film Effects & Grain
FilmEffect
FilmDamage
Vignette
BleachBypass
Grain
GrainStatic
UltraGrain
Diffuse
VintageColor2Strip
VintageColor3Strip

Edge Effects
EdgeDetect
EdgeDetectDouble
EdgesInDirection
EdgeColorize

Embossing
Emboss
EmbossShiny
EmbossDistort
EmbossGlass
Other Stylize
BandPass
ColorFuse
DogVision
DigitalDamage
JpegDamage
TVDamage
Grunge
Mosaic
PixelSort
PseudoColor
PsykoBlobs
PsykoStripes
PrismLens
RomanTile
ScanLines
ScanLinesMono
Solarize
StripSlide
Zebrafy
ZebrafyColor
ZFogExponential
ZFogLinear

Adjust
ChannelSwitcher
ClampChroma
DuoTone
Gamma
Hotspots
HueSatBright
Invert
Monochrome
OCIOTransform
QuadTone
Threshold
Tint
TriTone
ShowBadColors

Composite
EdgeFlash
Layer
MathOps
MatteOps
MatteOpsComp
ZComp
Blur+Sharpen
Beauty
Blur
BlurChannels
BlurChroma
BlurDirectional
BlurMoCurves
BlurMotion
DefocusPrism
Convolve
ConvolveComp
Deband
EdgeBlur
EdgeAwareBlur
FreeLens
GrainRemove
Median
RackDefocus
RackDfComp
Sharpen
SoftFocus
ZConvolve
ZDefocus
ZBlur

Distort Effects
Distort
DistortBlur
DistortChroma
DistortRGB
Warps & Shake
InfiniteZoom
ParallaxStrips
WarpBubble
WarpBubble2
WarpChroma
WarpCornerPin
WarpDrops
WarpFishEye
WarpMagnify
WarpPerspective
WarpPolar
WarpPuddle
WarpPuff
WarpRepeat
WarpTransform
WarpVortex
WarpWaves
WarpWaves2
Shake
StretchFrameEdges

Lightning Zaps
UltraZap
Zap
ZapTo
ZapFrom

Gradients, Grid & Shape
Gradient
GradientMulti
GradientRadial
Grid
Shape

Procedural Textures
Caustics
Sparkles
SparklesColor
TextureCells
TextureChromaSpiral
TextureFlux
TextureFolded
TextureLoops
TextureMicro
TextureMoire
TextureNeurons
TextureNoiseEmboss
TextureNoisePaint
TexturePlasma
TextureSpots
TextureTiles
TextureWeave

Fractal Clouds
Clouds
CloudsColorSmooth
CloudsMultColor
CloudsPerspective
CloudsPsyko
CloudsVortex
Other Render
Aurora
LaserBeam
Luna
MuzzleFlash
NightSky
Time Effects
CutToDissolve
Feedback
FeedbackBubble
FeedbackDistort
FieldRemove
FreezeFrame
GetFrame
JitterFrames
MotionDetect
NearestColor
RandomEdits
RepairFrames
Retime
ReverseClip
ReverseEdits
TimeAverage
TimeDisplace
TimeSlice
TimeWarpRGB
Trails
TrailsDiffuse

Flicker Tools
Flicker
FlickerMatch
FlickerMatchColor
FlickerMatchMatte
FlickerMchMatteColor
FlickerRemove
FlickerRemoveColor
FlickerRemoveMatte
FlickerRmMatteColor

Effect Builder
Effect
Transition
Dissolve Transitions
Dissolve
DissolveAutoPaint
DissolveBlur
DissolveBubble
DissolveDefocus
DissolveDiffuse
DissolveDigitalDamage
DissolveDistort
DissolveEdgeRays
DissolveFilm
DissolveFlashbulbs
DissolveGlare
DissolveGlint
DissolveGlintRainbow
DissolveGlow
DissolveLensFlare
DissolveLuma
DissolvePixelSort
DissolvePuddle
DissolveRays
DissolveShake
DissolveSpeckle
DissolveStatic
DissolveTiles
DissolveUltraGlow
DissolveVortex
DissolveWaves
DissolveZap

Wipe Transitions
WipeBlobs
WipeBubble
WipeCells
WipeChecker
WipeCircle
WipeClock
WipeClouds
WipeDiffuse
WipeDots
WipeDoubleWedge
WipeFlux
WipeFourWedges
WipeLine
WipePixelate
WipeRectangle
WipeRings
WipeStar
WipeStripes
WipeTiles
WipeWedge
WipePlasma
WipePointalize
WipeWeave
WipeMoire
SwishPan
Swish3D

Other Transitions
CardFlip
FilmRoll
FlutterCut
HyperPull
HyperPush
ParallaxStripsTransition
StripSlideTransition
SwishPan
Swish3D
TVChannelChange WhipLash