S_EdgeAwareBlurBlur regions of similar color while preserving edges between regions of different colors.In the Sapphire Blur+Sharpen category.
Inputs:
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Parameters:
-
Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
-
Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
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Mocha:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
-
Blur Mocha:
Default:
0,
Range:
0 or greater.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
-
Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
-
Invert Mocha:
Check-box, Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
-
Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
-
Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
-
Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
-
Shift Mocha:
X & Y, Default:
[0 0],
Range:
any.
Offsets the position of the Mocha Mask.
-
Bypass Mocha:
Check-box, Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
-
Show Mocha Only:
Check-box, Default:
off.
Bypass the effect and show the Mocha Mask itself.
-
Combine Masks:
Popup menu, Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
-
Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
-
Union:
Uses the area covered by both masks together.
-
Blur Amount:
Default:
0.4,
Range:
0 or greater.
Scales the width of the blur. This parameter can be adjusted using the Blur Amount Widget.
-
Blur Rel:
X & Y, Default:
[1 1],
Range:
0 or greater.
The relative horizontal and vertical blur widths. Set Blur Rel X to 0 for a vertical-only blur, or set Blur Rel Y to 0 for a horizontal-only blur. This parameter can be adjusted using the Blur Amount Widget.
-
Edge Threshold:
Default:
0.1,
Range:
0 or greater.
Color regions separate by an edge larger than this value will not blur into each other.
-
Edge Smooth:
Default:
0,
Range:
0 or greater.
Blur the Edge Source by this amount before calculating edge strength.
-
Use Alpha Edges:
Check-box, Default:
off.
Include the alpha channel when calculating edge strength.
-
Blur Type:
Popup menu, Default: Sharp Edges
.
Determines the style of blur effect.
-
Sharp Edges:
Reinforces strong edges, producing a watercolor- or cartoon-like effect.
- Soft Edges: Doesn't emphasize edges, producing a more natural blur effect.
- Softer Edges: Blurs pixels near edges a little, producing a soft-focus-like effect.
- Soft Edges: Doesn't emphasize edges, producing a more natural blur effect.
-
Sharp Edges:
Reinforces strong edges, producing a watercolor- or cartoon-like effect.
-
Filter:
Popup menu, Default: Gauss
.
The type of convolution filter to blur with.
-
Box:
uses a rectangular shaped filter.
- Triangle: smoother, uses a pyramid shaped filter.
- Gauss: smoothest, uses a gaussian shaped filter.
- Smooth: repeatedly applies gaussian filter to eliminate artifacts from edges.
- Triangle: smoother, uses a pyramid shaped filter.
-
Box:
uses a rectangular shaped filter.
-
Subpixel:
Check-box, Default:
on.
Enables blurring by subpixel amounts. Use this for smoother animation of the Blur Amount or Blur Rel parameters. Only effects the Sharp Edges blur type.
-
Invert Mask:
Check-box, Default:
off.
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.
-
Mask Use:
Popup menu, Default: Luma
.
Determines how the Mask input channels are used to make a monochrome mask.
-
Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
-
Luma:
the luminance of the RGB channels is used.
See Also:
-
Blur
EdgeDetect
RackDefocus
DefocusPrism
EdgeBlur
BandPass
BlurMotion
Sapphire Plug-ins Introduction