S_EmbossGlassThe Source is embossed and warped using the Bumps input as a relief map and lens image. A chrominance distortion is also performed, separating the spectrum for a 'prismatic' look. Increase the Bumps Smooth parameter for bolder bumps, and adjust the Light Dir to illuminate the bumps from different angles.In the Sapphire Stylize category.
Inputs:
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Parameters:
-
Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
-
Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
-
Mocha:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
-
Blur Mocha:
Default:
0,
Range:
0 or greater.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
-
Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
-
Invert Mocha:
Check-box, Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
-
Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
-
Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
-
Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
-
Shift Mocha:
X & Y, Default:
[0 0],
Range:
any.
Offsets the position of the Mocha Mask.
-
Bypass Mocha:
Check-box, Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
-
Show Mocha Only:
Check-box, Default:
off.
Bypass the effect and show the Mocha Mask itself.
-
Combine Masks:
Popup menu, Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
-
Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
-
Union:
Uses the area covered by both masks together.
-
Light Dir:
X & Y, Default:
screen upper right.
The direction vector for the light source. Surface shading is calculated using light from this direction shining onto the Bumps input. This parameter can be adjusted using the Light Dir Widget.
-
Light Color:
Default rgb:
[1 1 1].
The color of the light source that creates the embossed result.
-
Brightness:
Default:
1,
Range:
0 or greater.
Scales the brightness of the result.
-
Bumps Scale:
Default:
1,
Range:
any.
Scales the amplitude of the bump map.
-
Bumps Threshold:
Default:
0,
Range:
0 or greater.
This value is subtracted from the Bumps input before it is used.
-
Bumps Smooth:
Default:
0.1,
Range:
0 or greater.
If positive, the Bumps input is blurred by this amount before being used. Increase for a softer emboss effect.
-
Subpixel Smooth:
Check-box, Default:
on.
If enabled, the amount of pre-smoothing of the Bumps input is performed at subpixel accuracy. It can be helpful if Bumps Smooth is very small or is being animated. This parameter has no effect unless Bumps Smooth is positive.
-
Hilight Brightness:
Default:
0.5,
Range:
0 to 1.
Scales the brightness of the specular highlights.
-
Hilight Size:
Default:
0.5,
Range:
0.1 or greater.
Adjusts the size of the specular highlights.
-
Distort Amount:
Default:
1,
Range:
any.
The severity of the lens warping distortion. Make negative to invert the direction of the distortions.
-
Warp Red:
Default:
0.5,
Range:
any.
The magnitude of lens distortion for the red end of the spectrum. Make negative to invert the direction of the red distortions.
-
Warp Blue:
Default:
1,
Range:
any.
The magnitude of lens distortion for the blue end of the spectrum. Make negative to invert the direction of the blue distortions.
-
Steps:
Integer, Default:
5,
Range:
3 to 100.
The number of color samples along the spectrum to include. More steps give a smoother result, but require more time to process.
-
Filter:
Check-box, Default:
on.
If enabled, the image is adaptively filtered when it is resampled. This gives a better quality result when parts of the image are warped smaller.
-
Wrap:
X & Y, Popup menu, Default:
[
Reflect Reflect
].
Determines the method for accessing outside the borders of the source image.
-
No:
gives black beyond the borders.
- Tile: repeats a copy of the image.
- Reflect: repeats a mirrored copy. Edges are often less visible with this method.
- Tile: repeats a copy of the image.
-
No:
gives black beyond the borders.
-
Blur Mask:
Default:
0,
Range:
0 or greater.
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas. It has no effect unless the Mask input is provided.
-
Invert Mask:
Check-box, Default:
off.
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.
-
Mask Use:
Popup menu, Default: Luma
.
Determines how the Mask input channels are used to make a monochrome mask.
-
Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
-
Luma:
the luminance of the RGB channels is used.