S_FlysEyeCirclesBreaks the image into circle shaped tiles and transforms the image within each shape, to create a fly's eye view effect. The Overlap options allow the circles to be combined in different ways where they overlap. The 'Inside' parameters transform the Source image before it is tiled into the pattern, and the 'Tile' parameters transform the entire fly's eye pattern.In the Sapphire Stylize category.
Inputs:
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Parameters:
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Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
-
Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
-
Mocha:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
-
Blur Mocha:
Default:
0,
Range:
0 or greater.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
-
Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
-
Invert Mocha:
Check-box, Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
-
Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
-
Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
-
Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
-
Shift Mocha:
X & Y, Default:
[0 0],
Range:
any.
Offsets the position of the Mocha Mask.
-
Bypass Mocha:
Check-box, Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
-
Show Mocha Only:
Check-box, Default:
off.
Bypass the effect and show the Mocha Mask itself.
-
Combine Masks:
Popup menu, Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
-
Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
-
Union:
Uses the area covered by both masks together.
-
Tile Shift:
X & Y, Default:
screen center.
Translates the tile pattern. This parameter can be adjusted using the Tile Shift Widget.
-
Tile Frequency:
Default:
12,
Range:
0.1 or greater.
The frequency of the tile pattern, increase for more smaller tiles. This parameter can be adjusted using the Tile Freq Widget.
-
Tile Rel Height:
Default:
1,
Range:
0.01 or greater.
The relative height of the tile shapes, increase for taller tiles.
-
Circle Radius:
Default:
1,
Range:
0 to 1.
The radius of the circles relative to each other. If this is less than 1.0 you will get empty spaces between the circles. The color of these empty spaces will be either black or white depending on the combine mode.
-
Edge Softness:
Default:
0,
Range:
0 to 1.
The softness of the edges of the circles. If this is increased, it may also be necessary to lower the Circle Radius to avoid rectangular artifacts where the soft edges overlap.
-
Inside Zdist:
Default:
2,
Range:
0 or greater.
Determines the zoom factor of the image inside each tile. Values greater than 1 zoom out, values less than 1 zoom in. If this is 1, Inside Rotate is 0, and Overall Zdist is 1, the result should be the same as the input image.
-
Inside Rotate:
Default:
0,
Range:
any.
The rotation angle of the image inside each tile, in degrees.
-
Overall Zdist:
Default:
1,
Range:
any.
Creates an overall zooming effect by making each tile look toward or away from the image center. Decrease to zoom in, increase to zoom out. When 0 all tiles should contain identical images.
-
Circle Overlap:
Popup menu, Default: Ave
.
Determines the method used to combine the overlapping regions of the circles.
-
Ave:
uses a weighted average across the overlapping region
for a smooth transition.
- Screen: uses a screen operation.
- Max: uses the lighter.
- Min: uses the darker.
- Mult: uses a multiply operation.
- Screen: uses a screen operation.
-
Ave:
uses a weighted average across the overlapping region
for a smooth transition.
-
Wrap:
Popup menu, Default: Reflect
.
Determines the method for accessing outside the borders of the source image.
-
No:
gives black beyond the borders.
- Tile: repeats a copy of the image.
- Reflect: repeats a mirrored copy. Edges are often less visible with this method.
- Tile: repeats a copy of the image.
-
No:
gives black beyond the borders.
-
Filter:
Check-box, Default:
on.
If enabled, the Source image is resampled using pixel averaging. This removes aliasing and gives a higher quality result especially when Inside Zdist is large. It may not be necessary if your input image is smooth or Inside Zdist is small.
-
Mask Use:
Popup menu, Default: Luma
.
Determines how the Mask input channels are used to make a monochrome mask.
-
Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
-
Luma:
the luminance of the RGB channels is used.
-
Blur Mask:
Default:
0.05,
Range:
0 or greater.
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas. It has no effect unless the Mask input is provided.
-
Invert Mask:
Check-box, Default:
off.
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.
See Also:
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FlysEyeHex
FlysEyeRect
Mosaic
HalfTone
ScanLines
JpegDamage
AutoPaint
Sapphire Plug-ins Introduction