S_SparklesColorGenerates a field of sparkling Glint effects with varying colors. Adjust the Frequency, Density, and Size parameters for different types of sparkling patterns. Use the Matte input to only generate sparkles in specified areas.In the Sapphire Render category.
Inputs:
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Parameters:
-
Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
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Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
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Mocha:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
-
Blur Mocha:
Default:
0,
Range:
0 or greater.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
-
Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
-
Invert Mocha:
Check-box, Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
-
Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
-
Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
-
Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
-
Shift Mocha:
X & Y, Default:
[0 0],
Range:
any.
Offsets the position of the Mocha Mask.
-
Bypass Mocha:
Check-box, Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
-
Show Mocha Only:
Check-box, Default:
off.
Bypass the effect and show the Mocha Mask itself.
-
Combine Masks:
Popup menu, Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
-
Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
-
Union:
Uses the area covered by both masks together.
-
Frequency:
Default:
32,
Range:
0.01 or greater.
The frequency of the sparkles. Increase to zoom out, decrease to zoom in.
-
Density:
Default:
0.65,
Range:
0 to 1.
Increase to add more sparkles.
-
Seed:
Default:
0.23,
Range:
0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.
-
Size:
Default:
1,
Range:
0 or greater.
Scales the length of all the glint rays.
-
Size X:
Default:
1,
Range:
0 or greater.
Scales the length of the horizontal glint rays.
-
Size Y:
Default:
1,
Range:
0 or greater.
Scales the length of the vertical glint rays.
-
Size Diag1:
Default:
0.5,
Range:
0 or greater.
Scales the length of the diagonal rays from top left to bottom right.
-
Size Diag2:
Default:
0.5,
Range:
0 or greater.
Scales the length of the diagonal rays from top right to bottom left.
-
Size Red:
Default:
0.6,
Range:
0 or greater.
Scales the length of the red component of the rays. If the red, green, and blue sizes are equal the sparkles will be monochrome.
-
Size Green:
Default:
0.6,
Range:
0 or greater.
Scales the length of the green component of the rays.
-
Size Blue:
Default:
0.6,
Range:
0 or greater.
Scales the length of the blue component of the rays.
-
Color:
Default rgb:
[1 1 1].
Scales the color of all the sparkles.
-
Color Variation:
Default:
1,
Range:
0 or greater.
Scales the saturation of the sparkles. Increase for more intense colors, decrease for more subtle colors.
-
Brightness:
Default:
1,
Range:
0 or greater.
Scales the brightness of all the sparkles.
-
Brightness X:
Default:
1,
Range:
0 or greater.
Scales the brightness of the horizontal glint rays.
-
Brightness Y:
Default:
1,
Range:
0 or greater.
Scales the brightness of the vertical glint rays.
-
Brightness Diag1:
Default:
1,
Range:
0 or greater.
Scales the brightness of the diagonal rays from top right to bottom left.
-
Brightness Diag2:
Default:
1,
Range:
0 or greater.
Scales the brightness of the diagonal rays from top left to bottom right.
-
Shift Start:
X & Y, Default:
[0 0],
Range:
any.
Translation offset of the result.
-
Shift Speed:
X & Y, Default:
[0 0],
Range:
any.
Translation speed of the result. If non-zero, the result is automatically animated to shift at this rate. The result of animated Speed values may not be intuitive, so for variable speed motion it is usually best to set this to 0 and animate the Shift Start values instead.
-
Sparkle Speed:
X & Y, Default:
[0.1 0],
Range:
any.
If non-zero, the sparkles automatically twinkle on and off at this rate.
-
Scale Background:
Default:
1,
Range:
0 or greater.
Scales the brightness of the source before combining with the Sparkles. If 0, the result will contain only the sparkles image over black.
-
Affect Alpha:
Default:
0,
Range:
0 or greater.
If this value is positive the output Alpha channel will include some opacity from the sparkles. The maximum of the red, green, and blue sparkle brightness is scaled by this value and combined with the background Alpha at each pixel.
-
Smooth Anim:
Check-box, Default:
off.
Enable for more steady animation, especially at high values of Frequency.
-
Invert Mask:
Check-box, Default:
off.
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.
-
Mask Use:
Popup menu, Default: RGB
.
Determines how the Mask input channels are used to make a monochrome mask.
-
RGB:
The red, green, and blue channels are used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
-
RGB:
The red, green, and blue channels are used.