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GeoH 3dsmax PC2 Point Cache
Exports the currently-selected mesh in 3dsmax's PC2 Point Cache format (binary). May also be readable by other programs such as Blender. (PC2 files are generated automatically as part of the blender export.)
You can select which axis is up, and apply scaling.
Note that you can apply this vertex cache to a mesh within SynthEyes as well, using the Vtx Cache button on the 3D panel.
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