OK, it's tracked. What now?

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OK, it's tracked. What now?

To be useful in most 3-D animation packages, and compositing applications with a 3-D environment, each 3-D planar tracker should appear as a 3-D plane (rectangle), with either the plane or 3-D camera animated.

You can then texture the 3-D plane with a still, image sequence, or anything else (e.g. AE composition). Use an alpha channel to limit effects to the desired portion of the 3-D planar tracker. You can also add additional 3-D objects, particle effects, etc; that's all up to you.

If you have 2-D planar trackers, you can export them as animated 4-corner pins to After Effects, Fusion 7, Nuke (other applications TBD). They can be exported as a single 2-D tracker path by a number of SynthEyes 2-D exports, or of course used in a SynthEyes 3-D scene solve to determine their 3-D location.

The 3-D planar trackers can be exported to any application that supports the required functionality via the Planar Export Preparation script. (Exports to After Effects are described separately later.)


Important : See Exporting to Your Animation Package in the SynthEyes User Manual for information about exporting the completed scene to the various applications.


The script adds a matching physical 3-D mesh object for each 3-D planar tracker.

In moving-camera mode, it animates the camera to move appropriately. In moving- object mode, it creates a SynthEyes moving-object, animates the moving object to move appropriately, and parents the planar object's mesh to it.

The augmented scene can then be exported through any regular exporter.

 

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