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Horizontal. Spinner. Animated. An approximate allowable horizontal motion from one frame to the next on top of the predicted motion. A U-type 0..1 scaled value.

Larger values accommodate jerkier shots, at a cost of slower tracking.

Vertical. Spinner. Animated. An approximate allowable vertical motion from one frame to the next, on top of the prediction motion. A V-type 0..1 scaled value. Larger values accommodate jerkier shots, at a cost of slower tracking.

Rotation. Spinner. An approximate allowable rotation rate from one frame to the next, in degrees. Larger values accommodate spinning dutch shots, at a cost of slower tracking.

Scaling. Spinner. An approximate allowable frame-to-frame increase or decrease in pattern scaling, in percent. Larger values accommodate crash zooms, at a cost of slower tracking.

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