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Best Pixel
This method produces the pixel with the highest, ie best, weight value. In effect, it is uses the candidate pixel from the source image that presents the best candidate. The final texture is an amalgam of patches, each patch from a single source image.
This method produces sharp, non-blurry, textures even when the modeling or tracking aren't great, especially when the camera to mesh geometry is changing significantly over the duration of the shot.
Here are some potential downsides:
- the camera noise from a single frame is "frozen" into each patch
- there may be seams at the edges of some triangles
- lighting changes over the duration of the shot will appear in the patch structure (rather than being averaged out)
In a long traveling shot, this last limitation can be a useful feature.
You may find it helpful to touch up these textures in Photoshop or equivalent to mitigate any seams or add a slight blur. See also the Texture Expansion section below.
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