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Spline Vertices
.isCorner Vertex is a corner if set, otherwise a smooth vertex
.isKeyed The vertex position is keyed on the current frame
.isKeyedNoCalc Same as .isKeyed, but splines are not immediately recalculated after the keying is changed.
.isSelected Whether or not the vertex is selected in the user interface.
.Kill() Deletes the vertex. BEWARE : after a Kill, any variable containing references to other vertices on the same spline must be discarded, as they refer to the vertices by number.
.ReCalc() Vertex spline is recalculated (for each frame, through time, not around the path).
.spline The spline owning the vertex
.uv UV coordinates of the point on the current frame, taking the center point and rotation vertex into account
.uvNoCalc Same as .uv, but splines are not immediately recalculated after the point is changed.
.uvRaw Raw uv coordinates of the vertex, before the effect of the center point and rotation are considered.
.uvRawNoCalc Same as .uvRaw, but splines are not immediately recalculated after the point is changed.
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