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Basic Operation
Before describing the match-moving process in more detail, here is an overview of the elements of the user interface, beginning with an annotated image. Details on each element can be found in the reference sections.
Coordinate Systems
Rotation AnglesMenus
Key Mapping
Main Tool BarMain Selector
Active Camera/Object
Customer Care Buttons
Undo/Redo
Right-click Undo/Redo History
Multi-way Redo Branching
Control Panels
Viewport Layouts
Room-Selection Tab Control
Floating Panels
Buttons, Selectors, and Editable Selectors
Edit Fields and Keyboard Focus
SpinnersViewports
Viewport Rendering Engines
Play Bar
Time Bar
Error Curve Mini-View
Floating ViewsTooltips
Status Line
Color Scheme
Click-on/Click-off Mode
ScriptsScript Tidy Up
Script Bars (for Menus too!)
Notes
Preserving Placement and Settings
Settings Preferences
High-DPI Monitors
Windows High-DPI
macOS Retina Mode
Linux High-DPIAuto-Save
Filename Versioning and Limiting
Re-Finding Files
Mesh De-Duplication
De-Duplication Modes
Single Files vs Versioned Files
Forcing a Re-Read
Sending SNI files to Others.
Global, Not Just English
Translating Tooltips, Menus, and More
International Character Sets
Language-Specific OpenGL Fonts
Initial Conversion to Unicode
Keeping Names Simple
Exporting to Other Applications
Community Translation Project
Using an Existing Language Translation XML
Creating a New Language Translation XML
©2024 Boris FX, Inc. — UNOFFICIAL — Converted from original PDF.