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Exporting to Your Animation Package
Once you are happy with the object paths and tracker positions, use the Export menu items to save your scene.
The list below covers just some of the available options listed; check the File/Export listing or the web site. There are multiple variants and various generic exports as well.
The Filmbox (FBX) export covers the most SynthEyes features; if your application can read Filmbox, you should likely always consider whether to use it or an application-specific export. The FBX importer of your application may or may not support features you need, likewise the SynthEyes exporters to various applications may or may not be able to support all possible features.
Alternatively, you might consider the USD (.usda) exporter as a full-featured export to multiple applications.
Note! If you do want to use one of the older exporters, such as 3ds’s maxscript or Maya ASCII, those exporters are now found in the “Older” submenu of the File/Exports. Exporters moved to Older are listed with an asterisk(*) below .
Tip: If you are looking for an exporter to an application not listed below, please check whether the application supports imports from Filmbox (FBX) or Universal Scene Description (USD), which are application-independent formats and have excellent exporters from SynthEyes.
When you start an export and get a pop-up control panel, be sure to look for tooltips that describe the exporter's controls.
- 3ds max 4 or later (Maxscript)*. (Older export, Filmbox FBX preferred) Should be usable for 3D Studio MAX 3 as well. Separate versions for 3dsmax 5 and earlier, and 3dsmax 6 and later.
- After Effects (via Javascript or a special maya file or as 2D data)
- Alembic 1.5+ (scene or single-mesh)
- Blender
- Brainstorm 3D, for InfinitySet etc.
- BVH motion capture (export and 2 imports, one for reference pose, one for data)
- Carrara*
- Cinema 4D (via python or Lightwave scene)
- COLLADA
- Combustion*
- ElectricImage (less integrated due to EI import limitations)
- 3D Equalizer
- Filmbox FBX (Use for 3dsmax, maya, many others if desired. Full-featured; includes PC2 and MCX point cache outputs)
- FLAIR motion control cameras (Mark Roberts Motion Control)
- Flame (3-D)
- Fusion
- Hash Animation:Master. Hash 2001 or later.
- Hitfilm
- Houdini (See also the USD export)
- Inferno 3-D Scene via Autodesk Action/DVE
- Lightwave LWS. Use for Lightwave, optionally for Cinema 4D
- Maya ASCII Updated. New full-feature exporter to avoid Filmbox issues! (There is also an older, much less capable export, File/Export/Older/Maya ASCII Scene – Original)
- MDD Motion Designer (Lightwave, Modo, many...) Point cache format with exports for animated tracker positions, or animated meshes.
- Mesh as A/W .obj file
- Mistika
- Modo
- Motion – 2-D
- Nuke
- Particle Illusion
- PC2. Point cache format
- Poser
- Realsoft 3D
- Shake* (several 2-D/2.5-D plus Maya for 3-D scenes)
- SoftImage XSI* , via a dotXSI file
- Toxik* (earlier versions, not updated for 2009)
- Universal Scene Description aka USD (in .usda ASCII form). Full-featured!
- Vue 6 Infinite and Later. Also Vue 5 Infinite*
- VIZ (via Filmbox FBX or 3ds Max scene)
SynthEyes offers a scripting language, SIZZLE™, that makes it easy to modify the exported files, or even add your own export type. See the separate SIZZLE User Manual for more information. New export types are being added all the time, check the export list in SynthEyes and the support site for the latest packages or beta versions of forthcoming exporters.
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