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SynthEyes 2304 Geometric Hierarchy Tracking Manual
Introduction
What Is Geometric Hierarchy Tracking?
Limitations
Major Stages of GeoH Tracking
An Initial Example of GeoH Tracking
Modeling
Replacing the Mesh
Rigging
Fundamentals
Tools for Rigging
Creating Hierarchy
Surface Effects
Structural Effects
Editing Pivots
Numeric Editing with the Coordinate Selector
Importing Hierarchy
Refining Hierarchy
Locked vs Unlocked Joints
The "Affect Parent" Setting
Joint Limits—Not!
Deformation Weighting Layers
Some Details on Weights and Deformation
Weights and Tracking
Reading Weights from Image Maps
Do Not Track Layer
Initial Alignment
Manual Alignment
Pinning Tool
Determining Individual Axis Scaling
Determining Field of View
Additional Details
Alignment Plan B
Adjusting Distance to a Mesh or Rig
Failure to Match
Tune Out Distractions
Tracking
Tracking Direction
Tracking Channel
Starting Tracking
Monitoring Tracking
Correcting Tracks
Keying and Hierarchies
Re-Pinning
Using the Advanced Technical Controls
Careful
Fine
Spinny
Unbound
Channel
Path Cleanup and the Graph Editor
GeoH Channels
Deglitching
Path Editing
Path and Distance Locks
Path Filtering
Exporting
Hybrid Setups
Tripod Guide Solve
Combining Regular and GeoH Tracking
GeoH Track with 2D Trackers
Tracking While Tracking
GeoH Track with 3D Motion Capture Trackers
Advanced Scenarios
Tracking a Door
A Rolling Ball (or Furry Mouse)
A Bouncing Ball
A Sword
Two Arms Holding a Package
Lights from Highlights
SynthEyes Geometric Hierarchy Tracking Reference
Geometric Hierarchy Tracking Control Panel
Vertex Weight Map Control Dialog
GeoH Toolbar
GeoH Create
GeoH Surface Lasso
GeoH Thru Lasso
GeoH Paint
GeoH Airbrush
GeoH Blur Weights
GeoH Do-not-track Lasso
Brush Size
Strength
Flow
Brush: Surface or Thru
Updating: On or Off
Clear GeoH Painting
GeoH Soften Now
Range
Edit Pivots
Lock Children
Adjust Rig
Isolate object layer
Color Isolation
Hide handles
Hide bones
Smudge-Relax Toolbar
Smudge Mesh
Relax Mesh
Softly: Yes or No
Lock Edge
Kernel Size
Pinning Toolbar
Create/Edit Pins
FOV changes or not
Width changes or not
Depth changes or not
Height changes or not
Pin mesh/camera/object/scene
Null out all errors
Jump to frame/Re-pin
Hierarchy View Recap
Overview of Imports, Exports, and Scripts
Alembic Export
Blender Export
BVH Reference Import
BVH Import
BVH Export
Filmbox Export
Filmbox Import
GeoH 3dsmax PC2 Point Cache
GeoH Auto-Generate Weights
GeoH Back to Reference
GeoH Check Weights.
GeoH Make Selected the Root
GeoH MDD Deforming Mesh
GeoH Mesh Replace Script
GeoH Move Object Path to Camera Script
GeoH Reset Pivots Script
GeoH Rig Tool
GeoH Split Bone Script
GeoH Summary
©2023 Boris FX, Inc. — UNOFFICIAL — Converted from original PDF.