SynthEyes User Manual

Manuals Home | Boris FX | Next >

 

SynthEyes™ 2024.1 User Manual How to Read this Manual Additional Manuals Contents Quick Start: Automatic Tracking Quick Start: Supervised Tracking Quick Start: 3-D Planar Tracking Quick Start: Geometric Hierarchy Tracking Quick Start: Stabilization Quick Start: The Works Shooting Requirements for 3-D Effects Types of Shots: Gallery of Horrors Basic Operation Coordinate Systems Rotation Angles Menus Key Mapping Main Tool Bar Undo/Redo Control Panels Viewport Layouts Room-Selection Tab Control Floating Panels Buttons, Selectors, and Editable Selectors Edit Fields and Keyboard Focus Spinners Viewports Viewport Rendering Engines Play Bar Time Bar Error Curve Mini-View Floating Views Tooltips Status Line Color Scheme Click-on/Click-off Mode Scripts Script Tidy Up Script Bars (for Menus too!) Notes Preserving Placement and Settings High-DPI Monitors Auto-Save Filename Versioning and Limiting Re-Finding Files Mesh De-Duplication Global, Not Just English Opening the Shot Image Sequences Reading AVI, Quicktime, etc "Movies" Basic Shot Settings Shot Load Performance After Loading Frame Numbering (Advanced!) Changing the Imagery Image Preprocessor Basics Image Adjustments Floating-Point Images Advanced Details: Reading "Movie" Files Disk Cache Reading ARRIRAW Files Reading Blackmagic RAW Files Reading RED R3D Files Reading DNG/Cinema DNG Sequences Shot Metadata Separate Alpha Channels Rolling Shutter Minimizing Grain Handling Strobes and Explosion Shots Memory Reduction Animated Shot Setup Temporarily Disabling Preprocessing Disabling Prefetch Correcting Lens Distortion Image Centering Image Preprocessor PrepSet Manager Rendering Sequences for Later Compositing Automatic Tracking Overall process Spot vs. Corner Detection Motion Profiles Controlling the Trackable Region Green-Screen Shots Promoting Blips to Trackers Keeping Track of the Trackers Advanced Feature Dialog Effects Skip-Frame Track Strengths and Limitations Supervised Tracking Types of Trackers Channel Selection Prediction Modes and Hand-Held Shots Adjusting While Tracking Staying on Track and Smooth Keying Animating Tracker Size and Search Size Track by X Frames Script Supervised Tracking with SimulTrack Reference Crosshairs Occluded or Off-Image Trackers Cliffhanger Trackers Changing Tracking Direction Finishing a Track Hand-Animating a Tracker Offset Tracking Combining Trackers Filtering and Filling Gaps in a Track Zero-Weighted Frames Pan To Follow Skip-Frame Track Neural-Net-Based Tracking Why It’s Not Just Cats and Dogs Currently Distributed Neural Nets Automatic Tracking Controls Supervised Tracking Controls GPUs and Performance Installing the Tensorflow-for-GPUs Overlay Preferences Suggested Usage AprilTags Tracking Choosing an AprilTag Family Shooting with AprilTags Printing and Mounting AprilTags Tracking AprilTags Producing 2-D Trackers Producing Planar Trackers Producing Moving Objects Working with Multiple Scenes Combining Automated and Supervised Tracking Guide Trackers Supervised Trackers, After Automated Tracking Controlling Fine-Tuning Converting Automatic Trackers to Supervised Trackers Fine-Tuning the Trackers Usage Suggestions Pre-Solve Tracker Checking Finding Erratic Trackers Checking the Tracker Trails Checking Tracker Lifetimes Introduction to Tracker Graphs Interpreting Figure of Merit Velocity Spikes Nodal Tripod-Mode Shots Solving Tripod-Mode Shots Lens Field of View from Tripod Shots Far Trackers Alignment of Tripod-Mode Shots Low-Information Tripod Shots. Mixed Nodal and Normal Shots Introducing “Holds” Multiple Hold Sections Preparing Trackers for Holds Hold Tracker Preparation Tool Usage Hints Lenses and Distortion Focal Length vs Field Of View Zoom, Fixed, or Prime Lens? Introduction to Lens Distortion Determining Distortion With Check Lines Calculating Distortion While Solving Distortion, Focal Length, and the Field of View Cubic and Quartic Distortion Correction Anamorphic Lens Breathing Lens Distortion Profiles What About 2-D Grid Corrections? Accurate Presets from Lens Grids Match-moving with Lens Distortion Zero-Pass Workflow Lens Distortion Models vs Lens Correction Models Lens Distortion Interchange via Image Distortion Maps Lens Distortion Interchange via Projection Screens Lens De-Centering Working with Zooms and Distortion Summary of Lens Issues Running the 3-D Solver Solving Modes Automatic-Mode Directional Hint. Lens Settings World Size Go! During Solving After Solving RMS Errors Solving Long Shots Every Solve is Different Using Zero-Weighted Trackers as Canaries Effects of Rolling Shutter Checking the Lens Solving Issues 3-D Review Quad View Error Curve Mini-View Camera View Overlay Checking Tracker Coordinates Checking Tracker Error Curves Check the Radar Display Check for a Smooth Camera Path Path Filtering Cleaning Up Trackers Quickly Bad Frames Far-ish Trackers High-Error Trackers Unlocking the User Interface Setting Up a Coordinate System SynthEyes and the Coordinate Measuring Machine Back to Reality Three-Point Method Place Tool: Automatic coordinate system setup Manual Alignment Size Constraints Configuring Constraints Directly Alignment Versus Constraints Tripod and Lock-off Shot Alignment Using 3-D Survey Data Constraining Camera Position and Motion Aligning to an Existing Mesh Field of View/Focal Length Constraints Spinal Path Editing Avoid Constraint Overkill Advanced Solving Using Phases (Pro, not Intro) Overview of Phases Quick Example: Set Horizon Phase Coordinate System Setup with Phases Phases for Moving-Camera and -Object Shots Introduction to Multi-step Solving Solved vs Unsolved Phases Post-Solve Tracking Zero-Weighted Trackers Solve As You Track Juicy Details Stereo ZWTs Adding Many More Trackers Coalescing Nearby Trackers Perspective Window Locking to a Camera Image Overlay and Projection Screens Freeze Frame Stereo Display Navigation More About Toolbars Creating Mesh Objects Importing Mesh Objects Vertex Caches Mesh Vertex Numbering Lidar Meshes Opacity Moving and Rotating Objects Placing Seed Points and Objects Grid Operations Shadows Edit Mesh Preview Movie Render Cameras Technical Controls Exporting to Your Animation Package General Procedures Multiple Exports Setting the Units of an Export Image Sequences Rotation Angles, Gimbal Lock and Motion Blur Shots With Lens Distortion Generic 2-D Tracker Exporters Generic 3-D Exporters After Effects 3-D Javascript Procedure After Effects 2-D Bulk Trackers Exporter After Effects 3-D "Maya ASCII" Procedure (Obsolete) After Effects 2-D Planar Exporter After Effects 2-D Single-Tracker Path Procedure Alembic 1.5+ Bentley MicroStation Blender Directions Cinema 4D Procedure COLLADA Exports DotXSI Procedure ElectricImage 3D Equalizer Filmbox FBX Fusion HitFilm Project Houdini Instructions Lightwave Maya ASCII Updated ModoNuke Metashape/PhotoScan Poser Resolve's Fusion Shake trueSpace Universal Scene Description (USD) Vue 5 Infinite Vue 6 Infinite Realistic Compositing for 3-D Basic Overlays Compositing 3-D Renders Sliding Rotoscoping Matching Lighting Matching Motion Blur Matching Defocus Matching Noise Eroding Alpha Building Meshes Creating 2.75-D 'Cards' Creating Meshes from Tracker Positions Working with Primitives to Build Set Models Applications, ie What Next? Texture Extraction Mesh Preparation and Texture Coordinates Texture Display Texture Creation and Format Controls Animating the Enable Blocking Texture Extraction Mode Weighting Control Tilt Control Run Control Texture Expansion When Is the Texture Saved? Alpha Generation Alpha Painting Far Meshes Mesh and Texture Export Using the Textures Stabilization Why SynthEyes Has a Stabilizer How NOT to Stabilize In-Camera Stabilization 3-D Stabilization Stabilization Concepts Overall Process Stabilizing on a Subject Stabilizing a Traveling Shot Minimizing Zoom Tweaking the Point of Interest Resampling and Film to HDTV Pan/Scan Workflow Changing Shots, and Creating Motion in Stills Stabilization and Interlacing Avoid Slowdowns Due to Missing Keyframes After Stabilizing Flexible Workflows Rotoscoping and Alpha Channel Mattes Overall, and Rotoscope Panel Spline Workflow Animated Splines Roto-Panel Spline Operations in the Camera View From Tracker to Control Point Seeing and Checking Roto Spline Stackups Writing Alpha Mattes from Roto Splines Using Alpha Mattes to Direct Tracking Object Tracking Automatic Tracking Supervised Tracking After Tracking Using a 3-D Model Difficult Situations Joint Camera and Object Tracking Workflows Coordinate Setups are Crucial! Survey Shots How to Shoot Survey Shot Setup Tracking Solving Oops! Not a survey. Multi-Shot Tracking Camera/Camera or Camera/Viewport Matching Camera/Perspective View Matching Match By Name Ready to Solve ViewShift ViewShift Fundamentals Output Modes Source Frame Timing Modes Controlling ViewShift with Splines Controlling ViewShift with Meshes Disjoint Overlap Modes Softening Edges with Alpha Illumination Compensation Working from a Clean Plate Animated Texture Map Extraction Multiple ViewShifts Overlaying Multiple ViewShifts Running Multiple ViewShifts at Once ViewShifting 360VR Stereoscopic Movies What’s Different About Stereo Match-Moving? Basics of 3-D Camera Rigs Camera/Camera Stereo Geometry Parameters Two-Toe, Revisited 3-D Rig Calibration Overview Electronic Calibration Opening Shots Stereoscopic Tracking Configuring a Stereo Solve Setting Up Constraints Weights Identical Lens FOV Weight Handling Shots with Changing IOD and/or Vergence Post-Stereo-Solve Checkup Stereoscopic Object Tracking Interactions and Limitations 360 Degree Virtual Reality Tracking Simple Stabilization 3D Tracking, Stabilization, and Effects Workflow Native 360VR Solving 3D Solves from a Linearized Shot Manipulating the Viewing Direction Inserting Rendered 3D Objects Areas of SynthEyes Supporting 360 VR Footage Scene Exporters Supporting 360VR 360 VR Scripts Reference Motion Capture and Face Tracking Introduction Comparison of Motion Capture and GeoH Tracking Camera Types Camera Placement Lighting Calibration Requirements and Fixturing Camera Synchronization Camera Calibration Process Body and Facial Tracking Marks Preparation for Two-Dimensional Tracking Two-Dimensional Tracking Linking the Shots Solving Exports & Rigging Modeling Single-Camera Motion Capture Light Tracking Light Illumination Lights from Shadows Lights from Highlights Curve Tracking and Analysis in 3-D Terminology Overview Shot Planning and Limitations Initial Curve Setup Roughing in the Curve Keys Curve Tuning Flex Creation Editing a Flex Flex Endpoints Flex Solving Flex Exports Optimizing for Real-Time Playback Image Storage Refresh Rate Optimization Actual-Speed Playback Safe Areas Troubleshooting Log File Crashes Merging Files and Tracks File/Merge Tracker Data Transfer Transferring 3-D Paths Writing 3-D Tracker Positions Reading 3-D Tracker Positions Batch File Processing Details SynthEyes Reference Material Installation and Registration Windows Installation Mac OS X Installation Linux Installation Activation Windows Uninstallation Mac Uninstallation Linux Uninstallation Customer Care Features and Automatic Update Checking for Updates Automatic Downloads Messages from Home Suggestions Menu Reference File Menu Edit Menu View Menu Track Menu Shot Menu Script Menu Window Menu Help Menu Control Panel Reference Spinners Tool Bar Play Bar Summary Panel Rotoscope Control Panel Feature Control Panel Tracking Control Panel Planar Control Panel Planar Options Control Panel Lens Control Panel Solver Control Panel Phase Control Panel (Not in Intro Version) Coordinate System Control Panel 3-D Control Panel Lighting Control Panel Hierarchy Panel Flex/Curve Control Panel Additional Dialogs Reference Add Many Trackers Dialog Advanced Features Advanced Lens Controls Advanced Lens Workflow Advanced Solver Settings Align Via Links Dialog Clean Up Trackers Dialog Coalesce Closest in 3-D Coalesce Nearby Trackers Dialog Curve Tracking Control Edit Room Tab Dialog Finalize Tracker Dialog Find Erratic Trackers Fine-Tuning Panel Green-Screen Control Hard and Soft Lock Controls Hold Tracker Preparation Tool Image Preprocessor Dialog Kurves Color Correction Lens Workflow Multiple Export Preference Configuration Notes Editor Path Filtering Dialog PrepSet Manager Preview Movie Settings Dialog Save Sequence Dialog Scene Settings Select Branch to Redo Dialog Shot Settings Dialog Spinal Editing Control Survey Shot IFL Editor Stereo Geometry Dialog Texture Control Panel Tidy Up Scripts Unsolve Frames Vertex Cache Control Panel ViewShift Dialog Viewports Feature Reference No Middle Mouse Button? Timing Bar Camera Window Tracker Mini-View (Tracker Panel & Planar Panel) 3-D Viewport Hierarchy View Error Curve Mini-View Constrained Points Viewport Graph Editor Reference Perspective Window Reference Phase View (Pro version, not on Intro) SimulTrack Reference Solver Output View Splash Screen Preferences Reference Resetting Your Preferences Saving Your Preferences Preferences Panel Right-Side Controls Main List (Partial) Keyboard Reference Key Contexts Default Key Assignments Fine Print Key Assignment File Viewport Layout Manager Overview of Standard Tool Scripts Script Bar Manager Reference Lens Information Files Window Layout File winlayout14.xml Support Library Versions Acknowledgements Alembic AprilTag ARRIRAW Blackmagic RAW DNG SDK Easy EXIF FBX SDK FontsJPEG NVIDIA Corporation OpenEXR OpenEXR/DWA Patent PNG RED SDK Splash Screen TENSORFLOW TIFFZLIB

©2024 Boris FX, Inc. — UNOFFICIAL — Converted from original PDF.